About
Games Programmer studying at Sheffield Hallam Univsersity
Ever since I was very young, I was enamoured with technology and the inner-workings of machines.
I remember taking apart laptops and Xboxes just to see what was inside
At a very young age, I learned how to
program to further understand how these machines ticked, and I have never stopped programming since!
Exploring and programming idea / challenge that comes to my mind, I love engaging in complex problems and creating
solutions in my head and translating my thoughts to code.
Some of my most favourite things to program are Engines, Graphics, Procedural Generation and Shaders!
I grew up in working class family. I broke out into the games industry off a government misfiling which granted my family extra money to afford a PC (actually happened), which allowed me to take on programming as a hobby.
Now, I'm a trans programmer hoping to find success in the field, and explore my love for computers!
Cathode Engine
My proudest project, a self-made C++ PS5/PC Cross-platform engine!
DX11 Engine + MC Clone
A fundamental Minecraft clone programmed with DX11 in C++
Frontier
Infinite Universe, procedurally generated Space exploration game. Makes heavy use of custom shaders
Cubie
Game Jam game for Brackeys Jam 2021, procedurally generated sky islands, RTS-Sandbox
Pirate Game
A procedurally generated Pirate game made for a Game Jam!
3D Scratch Engine
A 3D Rendering engine made in Scratch...!
Polymon
A Pokémon clone GameBoy game written in C that compiles to an actual ROM
3DS Minecraft
Minecraft procedural generation programmed for the 3DS using DevkitPro (C/C++)
City 3310
Game Jam game for the Nokia 3310 Jam, made to emulate it's visuals in 3D!
This website!
I wrote this website by hand!
GameBoy Proc Gen
Wrote a simplex noise function under the 8bit restrictions of the GameBoy!